![]() The Tranzport doesn't do Pause because it has hard-coded button functions and as far as I can tell, they can't be changed. I suppose this is because those devices are using an API of some sort.The Contour does not. Those three devices allow for forward and back by beat or measure depending on the settings, and even work for this when Focus is outside of the Sonar window. I have a Tranzport (Frontier Design - now defunct), an Edirol PCR-800 and a Behringer BF-2000. I have a Contour Shuttle Pro (v1) that used to work for at least a beat forward and back function when it was released, which was before there was a FF and RW button in the transport. ) So now the somewhat, but not completely off-topic rant. cal files in the CAL folder and then attached as key bindings: (if (>= Now 960) The closest things I have to offer are ctrl-pageUp and ctrl-pageDown, which go forward and back by measure or the CAL script mentioned below for forward and back by beat (assuming 1/4 notes), which looks like this for Rewind (based on 960ppq) - both of which can be saved as. Why? Who knows? Seems like it would have been a natural thing to add in, even for the people who want to use FF and RW from a Control surface. To my knowledge, there is no key binding for this. If it were, there wouldn't have been such a "call for" or a "big deal made of" the Rewind and FF buttons in the Transport as a very granular, cassette tape-like function. You will also not be able to rewind using the SNES Classic UI in these cases you must use the RetroArch hotkeys.So - I think there is some confusion on this from folks who think that W or RTZ is the same thing as Rewind. Just hold Down immediately after opening the freeze state, otherwise you’ll get an error and it’ll return to the SNES Classic UI. Keep in mind that any freeze state you create while in RetroArch can only be used in RetroArch. Keep in mind, if you reinstall the RetroArch hmods you’ll need to set this up again.įor any Super Nintendo game, to access these features, you can run it in RetroArch rather than Canoe on the fly by holding the Down button immediately after starting the game from the SNES Classic UI. You will now be able to rewind in RetroArch by holding Select + L, or fast forward with Select + R. Optionally, you can set Fast Forward Hold to a button as well. I use select because it’s unlikely a game will have you press it at the same time as another button.įind Rewind, and set that to a button. You will hold down this button when you press your button that you set to Rewind. Look for Enable Hotkeys, and set that to Select. Go back to Settings, then go to Input -> Input Hotkey Binds. Set Rewind Enable to On, and you can increase Rewind Granularity if you like. Go to Settings -> Frame Throttle -> Rewind. Press Start+Select to open the RetroArch Menu. You can add “-retroarch -core nestopia” to each NES game’s command line to force this. Note: for NES games, you must use the Nestopia core. I haven’t done any further testing because that’s all I have installed at the moment. So far I’ve gotten this to work on NES, SNES, GB/GBC, and GBA games. I figured I’d write a quick guide on getting this set up. As an added bonus, you can also set up fast forward. Granted, it won’t work via the SNES Classic’s UI, but you can control it with hotkeys, and to be honest, that’s more convenient for me. While they can’t rewind by default, it’s possible to set up. I keep hearing people saying that the RetroArch emulators on the SNES Classic can’t rewind, and that’s not the case.
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